In my ISE300: Technical Communication course, we were assigned a project that required the class to establish a company and develop a product or service to address a real-world problem. After several rounds of brainstorming, my team and I decided to create a mobile application that encourages individuals to make environmentally friendly choices. My responsibility within the team was to design the user interface (UI) and research how gamification could positively influence users' goals and mindsets.
I have written a literature review to support my argument for the effectiveness of gamification design in influencing positive changes in individuals. The research study focuses on the design aspect of the application, as a well-designed user interface can positively influence users’ goals and mindsets. When creating the best possible user experience, it is important to understand the behavioral science of how motivation is generated and how users should interact with the application. The essential project’s research topic delves into human-computer interaction studies of goal-oriented tasks to effectively engage users in continuously choosing carbon-positive or carbon-neutral actions.
When users perform a positive action, the application rewards them with experience points to grow their plant. They start with a baby sprout that eventually evolves into a full-grown tree. There are daily tasks that users must complete every day to help their sprout grow. Users can select different types of goals they want to meet under four categories: travel, food, energy, and products. When a user completes a goal, environmental factoids are displayed to highlight their impact.
The mobile application incorporates a leaderboard element to compare the users with friends and other people online. This sense of competition can stimulate self-determination. Additionally, a measuring system that quantifies the positive impact of the user’s action can also induce motivation. For example, displaying the number of trees saved if the user has done a certain action can help users recognize and continue their positive impact.